TEXTURE MAPPING ".....if you build it, you gotta paint it"
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Texture mapping is the method by which the models are painted. All texture maps are created in a digital paint program. Traditional and modern painting techniques are utilized to create the various layers that make up the characteristics of a models surface. While there are additional maps ( for reflectivity, transparency and specularity ) the three basic maps shown below illustrate the importance of texture design and application. Each map is a painting unto itself and may require hours of attention to insure the model will look correct. |
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| BUMP MAPS: Are gray tone images that the computer will translate according to tone value. Bright shades read as extrusions on the surface while dark tones will read as depressions. Bump maps are good for subtle details like panel lines and rivets | |||
| DIFFUSION MAPS: Are also gray tone images that effect how light will react to the model's surface. Depending on values, the surface will appear dull and dirty or bright and clean. Works well for illustrating grease grime and worn paint. | |||
| COLOR MAPS: Are full color images that are applied to the model's surface. Any markings or graphics are incorporated into the color map. The completed model on the left wears a total of 131 texture maps. | |||